('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME_DESCRIPTION') You've defined a "Type" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN" but then you've defined a "TraitType" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN_NAME", for example. ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_PIKEMAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_PIKEMAN_NAME_DESCRIPTION'), VALUES ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_CAROLEAN', 'LOC_UNIT_ZOB_SWEDEN_CAROLEAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_CAROLEAN_NAME_DESCRIPTION'), ![]() ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA', 'KIND_TRAIT') ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN', 'KIND_TRAIT'), VALUES ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_CAROLEAN', 'KIND_TRAIT'), You'll note for example that Mediafire links are no longer allowed on Steam, whereas CFC (this site) and dropbox links are still allowed. Mediafire is not really a very good choice any more because they have become rife with spam and malware, as well as attempts to get you to download unwanted and uneeded kludge by confusing the layout of the download pages.If the zipped folder is too large for the forum to accept then upload the zipped mod to a file-sharing site such as dropbox and provide a link where the mod can be downloaded.To attach the zip to a forum post, look for a button called Upload A File when composing your thread reply: this button opens a browse menu where you can select the zipped folder to attach directly to a forum post.This results in what we see being different from what the novice mod-maker is seeing in-game. People completely corrupt via fix-attempts the built version of the mod in the game's MODS folder and then package and send the modbuddy solution all the time. ![]() And in all this process we have to hope that we are not wasting our time in the event the modbuddy project does not contain the same code as the built version of the mod that is non-functional.If we cannot spot the issue we then have to create the built and usable version of the mod on our end, which is what we really needed in the 1st place.This is useless in most cases and requires us to dump it into our modbuddy folder and then start modbuddy and then attempt to analyse what you are doing wrong.Do not (unless specifically asked by someone trying to help diagnose your problem) zip the modbuddy project folder.Zip the version of the mod the game is actually trying to use, which will be found as a sub-folder in ~\Documents\My Games\Sid Meier's Civilization VI\Mods.Having the actual mod as you are currently trying to use it allows us to look for the actual problem, and if all else fails to simply drop the mis-behaving mod into our MODS folder and run the mod to see what the game tells us. Very often what a new modder thinks the problem is and what the problem actually is are two different things.It is far easier to look at your actual code and the actual structure of the mod as it is being seen by the game than any attempt to determine what you are doing wrong by analyzing descriptions of the problem, or out-of-context snippets of the code. ![]() It's better to just take the mod from the game's MODS folder, zip it, and attach the result directly to a post.My Boiler-Plate Response in Such Situations: Add Your Mod to A Forum Post (Civ6): Without the mod itself to look at there's no easy way to tell you anything more than that. You might also have the same problem with the SQL file or you might have a fatal syntax error with the SQl file. Hence the three error message in Database.log related to file Zob_Sweden_Units.xml You're trying to load information into the configuration (FrontEnd) database that is no good for that side of the database.
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